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View Full Version : Protoss vs LockDown


surr
07-25-2007, 01:57 AM
I personally think protoss will be owned by lockdown.. tooo many machinarys

warp ray
phoneix
stalker
immortal
maybe mother ship
colossus
probes
star relic
tempest

thats more then half their army???

burkid
07-25-2007, 01:59 AM
there were only 5 protoss units in BW that were immune to lockdown, zealots, dark archons, archons, dts, and hts. this is really no different.

surr
07-25-2007, 02:01 AM
excpet for sc2 have more unit then sc1 and now their is only 1 archon

burkid
07-25-2007, 03:05 AM
the difference is there are 4 protoss units immune to lockdown rather than 5. before the BW expansion there were only 3 toss units immune to lockdown, so it really isnt that bad.

mc2
07-25-2007, 04:25 AM
I think it's quite balanced. Blizzard so far has said that the High Templar will have psionic storm. The storm will cause tremendous amount of damage to all units (organic and mechanical) under the spell's influence. And the damage will be done in a short amount of time. Let's assume that the psi storm only uses 75 energy and the lockdown uses 100 energy just like in starcraft 1. That would mean the lockdown is quite balanced because apart from disabling the movement and attack of mechanical units, the Terran will need to have units to actually attack the protoss after it is been locked.

On a side note. It might not make a return to starcraft 2, but the spawn broodlings was very powerful because it's instant death to all terran and zerg ground units. The plague is equally deadly.

And last, let's not forget that lockdown can be used against terrans too. And apart from marine, ghost, medic and reapers, all other terran ground and air units are vulerable to lockdown. So it's quite balanced.

Ych9
07-25-2007, 04:28 AM
mc2 hit it right on the spot.
Lockdown will be indeed be very balanced just like how mc2 stated that the Protoss got the High Templar. Not only do they have the Psi Storm, they also got the Statis Field. If the Statis Field worked in any way similiar to the one from SC1, then it is going to be game breaking. We know how game breaking the Statis Field was in the original SC.

So lockdown will indeed, be very powerful, but then again, so will the other Protoss ability to make up for it.

surr
07-26-2007, 12:22 AM
aww i c well that was an interesting note its just i hate those damn carrier lockdowns

GuiMontag
07-26-2007, 08:26 AM
i always found EMP to be much more of a problem than lockdown, but it will definately be as balanced as it was in sc1

LJYLJ
08-01-2007, 02:17 PM
aww i c well that was an interesting note its just i hate those damn carrier lockdowns

...ye i mean, who wouldnt wanna run their carriers into ghost's

arbiter has always been better though, static field and cloak (+recall in urgent times)

SirBaron
08-01-2007, 02:21 PM
I believe Protoss will have all the toys they need in SC2 to counter Lockdown. Even though it was annoying as hell in SC1, it was counterable.

CapMan
08-02-2007, 07:09 PM
i think thats the main protoss weakness, becuase the zerg cant be locked down so its kinda like how the terrans beat the protoss

DontHate
08-02-2007, 07:12 PM
i dont think ghosts will have lockdown. They already have snipe, they have nuke, and they can call down 6 marines. giving it lockdown would be far too imba. I mean u get all that for a cheap infantry unit.

Itsmyship
08-02-2007, 07:20 PM
Yeah, but then you gotta research all those upgrades so thats not too cheap, and I still don't know if you have to make the marines manually or not to use the pod also.

ArchLimit
08-02-2007, 07:22 PM
i dont think ghosts will have lockdown. They already have snipe, they have nuke, and they can call down 6 marines. giving it lockdown would be far too imba. I mean u get all that for a cheap infantry unit.


Good point on that. I was saying to myself that Ghosts really can't go without lockdown, but you sort of reminded me Ghosts are loaded in SC2 with some amazing abilities as is. Ghosts would be just a tad too insane if equipped with lockdown. It's not even a matter of imba, per se. I think it's just that who'd want that many choices to micro manage for one single unit? I personally believe that the claim of a particular unit being imbalanced or not has to be compared to a whole, and since the races aren't flushed out, it's hard to make that judgment. IMO, what CAN be said is whether a single unit can be comfortably played, and, as stated before, I think have 4 different abilities to micromanage might make him too laborious of a unit to use efficiently.

Itsmyship
08-02-2007, 07:25 PM
Hmmmmm....would you be able to snipe with a ghost if he was in a bunker? If Snipe is like siege mode, then I'd guess no, but still...its an interesting concept...

DontHate
08-02-2007, 07:27 PM
yea... also marines can't stim in bunkers so i guess not. It doesn't make much sense though...

Itsmyship
08-02-2007, 07:41 PM
Well, the ghosts are in a stationary place, why wouldn't they be trying to snipe if they have to stay in one spot the whole time?

surr
08-03-2007, 12:18 AM
wait let me ge this straight do u rather have snipe or lockdown.. personally i want lockdown because to kill the mechanics

Ghost
08-03-2007, 12:28 AM
Lockdown only works VS Terrans and Toss, Snipe works against anyone biological, they are both equally good skills it all depends on the situation really.

Indigent
08-03-2007, 02:23 AM
I agree, I don't think lock down is comming back due to the fact that it would make the ghost way too unbalanced. Imagine a unit able to take down machinery AND biological units. Just like that zerg and protoss dead! Snipe > Biological, Lock down > Machinery.

Even though snipe is replacing lock down, they should make snipe passive. Why can't it?
Yes, I know it is just a game and might me unbalanced.

Ghost: Wow look what I can do. *Shoots down zergling a mile away*
Marine: LIKE OMG WOWZERS DO IT AGAIN.
Ghost: Too lazy, wake me up when we get our nukes. *Gets loaded and falls down*

Seriously add a fourth option next time: I don't think lock down is coming back.

slugonice
08-13-2007, 02:06 PM
I personally think that the Protoss will do fine EVEN without lockdown

its part of Star Craft

Lockdown is anti-protoss

Indigent
08-13-2007, 11:08 PM
Lock down is already scrapped.

Wlck742
08-13-2007, 11:24 PM
I'd exchange lockdown for snipe any day. Lockdown is useful against mechanical units, which are usually greater threats than biological units. You could do the same thing snipe does with a group of marines, but only the ghost could lockdown.

Indigent
08-13-2007, 11:32 PM
Yeah, me too. But now people will spam lock downs because there is smart casting now, although pros could already do it if they really tried.

freedom23
08-13-2007, 11:33 PM
So does this mean the ghosts skills are now cloak, snipe and drop/nuke???
I hate being sentimental but im gonna miss ol' times using lockdown especially when it comes to campaign mode... thats where the skill really shines ^_^

anyway i think if lockdown was still present it doesnt add much impact locking down few mechs when u can only cast lock on so few with the worth of energy it costs.. unless ghosts will prioritize on locking down the mothership LOL thats gonna turn into one major motherfood for the terrans!!
but reality check lockdown got d axe
:powerup:

PancakeChef
08-14-2007, 12:26 AM
Even if they were to have lockdown I doubt it would make them overpowered against protoss because Blizzard was able to balance it out before in the first Starcraft.

StarCraft144000
08-14-2007, 12:50 AM
Protoss would do fine and heres a question why would someone leave there Mothership unguarded?

Protosscommander
08-14-2007, 01:01 AM
Well lol what du u think is mothership harmed by the locked down i guess not... what du u think????

Wlck742
08-18-2007, 04:48 AM
Seeing as they're not a real superunit anymore, yes, they should be harmed by lockdown, if it was back.

LordKerwyn
08-18-2007, 06:08 AM
I for one am glad they crapped lockdown because it (like mealstorm) always seemed either to weak or to powerful and of course im glad my carrier wont frozen and taking damage anymore. Also the Mothership even as a super unit should be affected by lockdown (if it was in the game) because if it wasnt it would be really reminecsent of WC3 heros and everything needs a weakness.

grrrr...
08-20-2007, 06:22 PM
hahaha, lockdowns been taken out,,,,,

Indigent
08-20-2007, 07:27 PM
Yes. That is what I said although somehow people are still posting.

StarCraft144000
08-22-2007, 02:55 AM
It is tough even without lock down it still does:Nuke,Drop pods,Cloak, and Snipe.

Wlck742
08-22-2007, 03:05 AM
I don't think snipe will be that big of a threat against the Protoss, since most units are mechanical.

TerranGod
08-22-2007, 06:48 AM
lockdown > drop pod
anyday