View Full Version : Favourite Zerg unit
This is just another SC2 forum census......
so which one u like most?
Note: take into account that all units r fully ungraded
orphean
05-21-2007, 05:29 AM
Zergling: Basic, cheap, effective. zerg rush ftw.
Lurker: One of the best zerg units ever imo, so awesome on both defense and attacking.
Ultralisk: I never really use these in gameplay, but how could I not vote for them?
i chose my favourites as:
- zergling, when fully upgraded that can wreck havoc on an opponent's base, they attack speed is perfect for demolishing structures.
i actually did an experiment and i found out that one fully upgraded zergling can destroy a hive faster than a fully upgraded hydralisk, lurker and guardian.
- hydralisk, u can't deny it's a great unit. it's very versatile and cost-effective. and very important for any zerg player as it's the ONLY ground unit that can attack air.
- guardian, i love them. they r an essential if playing against terran. however they r bit slow tho.
Senator
05-21-2007, 10:04 AM
Hydralisks are really really great units. When amassed, they are hard to stop, especially dropped out of overloards.
My next favourite are zerglings, great against terran marines ;p
BEHOLD THE MIGHT OF THE HYDRALISKS.........They shall roam over your skulls!!!
http://i83.photobucket.com/albums/j303/Teru-teruMomiji/zerg_min1.jpg
red_dragoon
05-21-2007, 01:45 PM
Guardian's and Hydralisks!
Here is a hydralisk screen from SC2
http://www.starcraft2forum.org/forums/index.php?action=dlattach;topic=25.0;attach=11;ima ge
judging from pics and trailers, i think they made the zerg in SC2 have a more 'freaky' and a 'slimmy' feel to it than zerg in SC1
Fenix
05-21-2007, 11:48 PM
judging from pics and trailers, i think they made the zerg in SC2 have a more 'freaky' and a 'slimmy' feel to it than zerg in SC1
They're locusts ;D
The plague you see. Swarm of locusts?
Bumbaloe
05-22-2007, 03:51 AM
My favorite zerg units are the zergling and the hydralisk. They are fun to stack :D
YEAH go hydralisks!! everybody loves them
^i always find defiler's plague very annoying cos i can't see what happens underneath^
orphean
05-22-2007, 06:39 PM
For the longest time if you played against the computer the defiler would never use plague. It would just slither up and do... nothing. Anyone else remember that? Was this a bug?
Fenix
05-22-2007, 08:39 PM
Na, just bad scripting. It's fixed in version 1.12 I think
stuff1056
05-23-2007, 03:32 AM
Zerglings by far. So easy to create an army of them. ;D
Fenix
05-23-2007, 03:32 AM
Nydus Worms FTW
;D
KoN17
05-23-2007, 03:53 AM
hydralisks are so deadly when you mass them, very effective in groups against ground and air units ;D
yeah the 2 most basic units of zerg r the most popular......zergling and hydralisks
and yes its very effective when u mass hydra.........very deadly
10-Neon
05-23-2007, 02:41 PM
I think Devourers are among the must under-appreciated Zerg units, but their anti-air abilities cannot be matched any unit of the other races. While they are fairly weak alone, they can more than triple the effective attack power of Mutalisks while lowering the effective attack power of enemies (by slowing their attacks) at the same time.
yes i often send Devs with hydras and its really easy to take out battlecruisers
i just wish their firing rate is a bit higher
orphean
05-23-2007, 05:33 PM
I've never been a fan of the battlecruiser. Not enough omph, too easily destroyed, and too expensive, imo. And yeah yeah about the yamato cannon, two carriers can destroy things faster then 2 battlecruisers even with their cannon.
Fenix
05-23-2007, 06:48 PM
Battlecruisers are nice when playing against Protoss though....Have them lead the attack and Yanmato Pylons.
orphean
05-23-2007, 06:53 PM
Yeah that's what I'm talking about. All this money dumped into pylon killers. Just doesn't sit with me well :)
Fenix
05-23-2007, 07:04 PM
Well, it neuters their defense, especially if you take out the photon Pylons.
I LOVE hydras.
PainKiller
05-23-2007, 10:13 PM
My favourite Zerg unit is The Hydralisk!
Love trapping them with mealstorm and then release a couple of Psionic Storms ;D
So much mass, so much fun :D
Immortalrulez
05-24-2007, 12:59 AM
hydralisks rule! and they can evolve to lurkers
Whatsifsowhatsit
05-27-2007, 04:22 AM
I do like Hydra's, but I prefer Zerglings, Ultralisks and Queens... really, Queens are quite cool! I love Parasiting enemies too... or critters! Especially the flying ones, what are they called? Kakaros' or something? These are cool to Parasite... bit cruel though, but they'll live.
Fenix
05-27-2007, 06:26 AM
It's funner to MC them though.
Whatsifsowhatsit
05-27-2007, 06:31 AM
OK, good point... but back before the Expansion (or at least before I got it, I think it was out for a while already xD), I really liked that parasiting critters part... 'sides it's kinda cool too to just hope for them to go the right way, and not know where they're gonna explore for you next...
Controlling them still beats that though... I give.
Lithuania
05-27-2007, 08:38 AM
I think The Defiler is best zerg unit. Becose it has such abilityes like Dark Swarm which makes yours units invurnable In big area of efect the other is plague which after drop big amount of enemy units (also yours if they are in area of efect) gets damage over time which leaves your enemy only 1% his life and then u can qouikly destroy them. That makes Defiler Greatest zerg unit.
I do like Hydra's, but I prefer Zerglings, Ultralisks and Queens... really, Queens are quite cool! I love Parasiting enemies too... or critters! Especially the flying ones, what are they called? Kakaros' or something? These are cool to Parasite... bit cruel though, but they'll live.
Yes the Queen is VERY cool. Try parasiting an enemy's overlord and you can actually see any burrowed or cloaked unit wherever that overlord goes!!
Spawn Broodlings totally pwn siege tanks!
Whatsifsowhatsit
06-02-2007, 01:11 PM
Yeah, or a Science Vessel or Observer... Observer's a bit tough but I've done it a few times, just have an Overlord near and you'll see him, then you can parasite him and stuff... is nice...
Fallrider
06-02-2007, 02:20 PM
Zergling rush!
Cerebrate Degoth
06-03-2007, 02:33 PM
Favorite zerg unit is hard for me to say, i like 'em all. i'd have to say....
The zergling, why? fully upgraded it is the ultimate defense breaker. i've never seen a defense yet that could last long against a swarm of adrenal zerglings.
The Hydralisk, why? fully upgraded they are reasonably fast, long ranged, and the fact that i've seen 10 alone slaughter a battlecruiser is good. Besides, i love hunter killers man :P
The Lurker, why? drops attempting to hit resource lines are much worse off if they're being dropped into a slaughter house. and since detectors are kind of high on the tech tree for protoss/terran having a lurker around early on will make rushes harder. more importantly it can scare your opponent into rushing up to their detectors. which can waste valuable time.
The Ultralisk, why? awesome damage soaker, and fully upgraded its armor is like 6 with an attack of 29. traveling fast and hitting hard. in a practical situation making a mass of ultralisks is not smart but it's always nice to finish them off with them ;D
And last but not least, the Mutalisk. why? they've won me the match several times, fully upgraded i believe they do 12, 6, 3. so a pack of twelve is dishing out 144, 72, 36. tell me that's not awesome. you can rip through missle turrets with just twelve mutas, and workers? hitting and running their resource line is always fun. Plus the worker transforms into the devourer and guardian. it IS your entire zerg airforce. Devourers+Mutas=SLAUGHTER.
all in all. i'd have to say muta's my favorite, but all the units listed above can qualify as my favorite zerg unit.
i'm a zerg lover, sue me.
coalescence
06-04-2007, 01:01 AM
Hydralisk
What!? Only 2 other ppl voted muta with me?
I love all the Zerg units to death... other than ultras maybe. It's really so hard to pick a favorite, but muta are just so sexy.
You can harass so well with mutas, so many uses, so versatile. High mobility, bounce attack, and just about the only non-capital-ship air unit that's decent against ground. Plus mutas are the only small air units in SC other than scourges, so they take reduced damage from a LOT of things. Equal heads, will beat out hydras ass well.
Still too flimsy you say? Assault with some mutas, fly out the hurt ones then morph into guardians or devourers. Bam! Full life again, go back in for more hurting. It's just oo beautiful.
But from the demo vid, mutas looked like they gained weight. I hope this doesn't mean they are no longer small units...
I usually fail using mutalisks to attack an enemy. Not only that I also find it hard to have situations where I can actually send one out to harass an enemy unit that can only attack ground.
If I'm playing against Terran, they've got marine EVERYWHERE so it's hard to harass them
If I'm playing against Protoss, I usually only managed to kill one zealot before they send in dragoons or the dreaded high templar
If I'm playing against Zerg, I can only kill 3-4 zerglings or so, because all his/her other zerglings are teamed with hydra
Hence I don't mass mutalisks unless I wanted to mass guardian. Guardians are extremely useful when taking down siege tanks, combine the guardians with devourers and it's an unstoppable machine! Don't send it against protoss though because the psionic storm can just rip it apart.
coalescence
06-05-2007, 04:53 PM
Yes the Queen is VERY cool. Try parasiting an enemy's overlord and you can actually see any burrowed or cloaked unit wherever that overlord goes!!
Do you remember the mission on the bw zerg campaign where you have to destroy the pylons that power Talematros by stepping on 5 different beacons? Its a shakuras mission. Theres lik 15 kakaru's flying around, I always parasite them and let them just go around because they won't get killed by your own anti air and they slowly reveal the whole map ;D
I usually fail using mutalisks to attack an enemy. Not only that I also find it hard to have situations where I can actually send one out to harass an enemy unit that can only attack ground.
Don't try to find situations where mutas can't be retaliated, then you'll have almost no use for them.Â* You will also have VERY little success if you choose to just send with attack ground and not micro them.
Mutas' greatest strength lies in their high mobility.Â* Even with marines and turrets present you can still do ur job and pick off SCVs all day long.Â* With units that have high attack cooldown, the way to use them is to fire off your attack then keep it away during the cooldown then back to attack, rinse and repeat.
With tanks and especially revears, you use unit transports to achieve this.Â* You drop them down to fire off the attack then immediately load the one that attacked to save it from receiving hits during the attack cooldown time.Â* Then drop them back down after the attack cooldown is over to have them fire again once dropped.
With mutas you do this by micromanaging them in groups.Â* You swoop them in to all attack one target simultaneously, then immediately back away.Â* Both missile turrets and marines attack twice as fast as mutas so staying there to duke it out is not in your best interest.Â* Even with a few turrets, mutas won't have any trouble to take them out then pick off SCVs, mutas along with scourges being the only small air combat units, receive reduced(50%) damage from most things that can attack air.Â* Fighting by trading single shots at a time, you've successfully doubled the attack power of mutas against turrets and marines by taking away their advantage of double attack speed.
At early tier 2, with just a few mutas you should already start having ur opponent pulling their hair out.Â* It's extremely unlikely that they can have enough marines everywhere to keep you from doing ur job.Â* If marines are spread apart, u can beat them easily.Â* If they are grouped together, that just means ur target lies else where, perhaps their expansion or a different part of the main base.Â* There is really no way they can keep up with your mutas if you keep moving around hitting different places.Â* And if you frustrate them enough to make them invest heavily into marines and turrets, then you've already bought yourself the advantage in mid-game.
Mutas are the best air units in the entire original SC by far.Â* Of course that's in conjunction with the rest of Zerg tech, but nontheless.Â* However, they aren't a masser's toy.
overmind
06-08-2007, 08:28 AM
I do like Hydra's, but I prefer Zerglings, Ultralisks and Queens... really, Queens are quite cool! I love Parasiting enemies too... or critters! Especially the flying ones, what are they called? Kakaros' or something? These are cool to Parasite... bit cruel though, but they'll live.
same. but the queens for the terran infestation the zergs have usless anti-building but nothing breaks the line better than a Inf swarm to the pylons then send the lings in unharessed before sending the ultras and queens to finish the job
for the terran i'll admit its harder but Ultras will chew through bunkers bunkers and queens parasite will deal with the tanks.
as for the infantry...ZERGLING RUSH!!!
Agamemnon
06-08-2007, 10:03 AM
Zerglings!!! Nothing beats 300 rushing Zerglings!
I've just did an experiment to test which zerg unit is best to be used as a siege unit. Well the method is not very accurate and I was only able to test unit that can attack ground. But the results are intersting.
I used 12 units of the same type at a time. All units are fully upgraded. And I get the 12 units to attack my own Hive. I timed how long it will take for the unit to destroy the Hive, which has a HP of 2500. The results are as follows
Zerglings = 5 seconds
Hydralisks = 10 seconds
Lurkers = 13 seconds
Ultralisks = 5 seconds
Mutalisks = 25 seconds
Guardians = 11 seconds
So what does that tell us? Well 12 upgraded zerglings are extremely powerful and cost effective as heavy siege units. They took down 2500HP in 5 seconds. Given the fact that 12 Ultralisks costs 2400minerals and 2400gas and 72 supply, 12 Zerglings costs only 300minerals and 6 supply.
And it's not surprising to see mutalisks performed the worst. While hydralisks actually performed better than lurker and guardian.
Hellbringer
06-17-2007, 09:09 AM
Zerg vs Zerg: Rush to build Scourge - make a bunch and send em at the enemy overlords - boom! :thumbup:
Zerglings - mass them and drop em near the workers - makes people frantic ;D
Hydralisks - they are just nice - ranged unit perfect for goonbusting ^_^
Zerglings are the best siege units by far.Â* If you manage to break some hole in your opponent's choke defense, all you need to do is force move(without attacking) your lings in deep and the base will fall apart in most cases.Â* It's too hard to kill off fast tiny cheap lings running around everywhere while other units are still knocking at the door.
But you should note that sieging a hive with lurks/mutas means that you'll be taking out surrounding workers and damageing buildings nearby, while sieging with guardians is hard to stop in a pinch without proper AA or if your AA is already busy else where.
All in all, Cracklings own, end of story.Â* Gotta love Zerg.Â* :good:
EDIT: Testing with equal unit count as opposed to equal food count doesn't give you accurate results to reflect realistic multiplayer play btw. 12 ultras = 24 mutas/lurks/guardians = 48 hydras = 96 lings. Your posted results give the false impression of ultras actually having good damage potential at a quick glance.
Medic
06-25-2007, 10:02 PM
Hyrdalisks:They look cool,and also because they're deadly and effective in groups.
paragon
06-25-2007, 11:29 PM
Zergling, Defiler, Lurker.
They are just so useful. Anyone who underestimated plague and dark swarm... shame on you.
shirija
06-25-2007, 11:36 PM
Uhhh, I do... Archons and templars ftw? Protoss can eat plague for breakfast and irradiation can eat lurkers for less. =( I'm sad now...
paragon
06-25-2007, 11:44 PM
This is favorite zerg units not favorite protoss units. I generally play terran so when I'm against those units, they really **** with me. Also, I don't like playing as zerg.
Actually, plague is very potent against Toss as they are the only race that cannot recover any of the lost HP from it.
I also like to occasionally spread my attacks and plague Terran buildings when I have the upperhand. But plague against buildings is just nice in general, another added incentive for plague. Too bad filers are Zerg's only caster unit.
shirija
06-26-2007, 04:54 AM
No it's not, queen is the 2nd caster and every race has 2 main ones.
Actually, every race has three except Zerg, which only has two. Other races besides Zerg also have combat units that have single special abilities like web and mines, but not Zerg.
But no, queen isn't our second caster, it is a filler unit that's never used. I hope you realize that I was being sarcastic while being completely serious at the same time about filers being our only caster.
[LightMare]
06-26-2007, 05:04 AM
Zergling - Mutalisk - Lurker
paragon
06-26-2007, 05:34 AM
yes but the queen is far less useful.
Theres high templar and arbiter (both useful)
Then theres science vessel and um... ghost? (both useful)
Add in medic and dark archon. Medic extremely useful, dark archon not so much.
If you really want to stretch it, you can say the mutalisk has the magically ability to change into one of two things for a small/large fee.
SirBaron
06-26-2007, 07:44 AM
Early game i enjoy Hydras, because they don't cost very much and still kick ass. Late game... well full upgraded Lings just topples about any base as soon defenses go down.
paragon
06-26-2007, 05:00 PM
I love watching hydralisks die. there may be something wrong with me in that respect.
MrFrancko
06-30-2007, 08:14 PM
I was a big muta guy. If I wasn't making swarms of them I was making tons of hydras and lings.
burkid
06-30-2007, 09:17 PM
I love watching hydralisks die. there may be something wrong with me in that respect.
they kinda... split when they. its fun to watch
paragon
06-30-2007, 10:13 PM
I love watching hydralisks die. there may be something wrong with me in that respect.
they kinda... split when they. its fun to watch
Yeah most things are mostly blood but they are pretty meaty. Hydraburgers?
burkid
07-01-2007, 12:06 AM
I love watching hydralisks die. there may be something wrong with me in that respect.
they kinda... split when they. its fun to watch
Yeah most things are mostly blood but they are pretty meaty. Hydraburgers?
speaking of that what happens to the bodies of marines when they die? its just a splatter of blood on the floor
[LightMare]
07-01-2007, 12:28 AM
hydralisk FTW!!!!!!!!!!!!!
paragon
07-01-2007, 01:31 AM
speaking of that what happens to the bodies of marines when they die? its just a splatter of blood on the floor
The suit self destructs and melts them
burkid
07-01-2007, 02:59 AM
I love watching hydralisks die. there may be something wrong with me in that respect.
they kinda... split when they. its fun to watch
Yeah most things are mostly blood but they are pretty meaty. Hydraburgers?
speaking of that what happens to the bodies of marines when they die? its just a splatter of blood on the floor
The suit self destructs and melts them
oh.
wait i thought thats what happened to firebats since nothing is left of them.
paragon
07-01-2007, 03:03 AM
oh.
wait i thought thats what happened to firebats since nothing is left of them.
No, the propane (napalm?) on the firebat explodes when they die. The marine's suit doesn't explode in a fiery explosion, it explodes through a small shape charge then melts.
burkid
07-01-2007, 03:05 AM
I love watching hydralisks die. there may be something wrong with me in that respect.
they kinda... split when they. its fun to watch
Yeah most things are mostly blood but they are pretty meaty. Hydraburgers?
speaking of that what happens to the bodies of marines when they die? its just a splatter of blood on the floor
The suit self destructs and melts them
oh.
wait i thought thats what happened to firebats since nothing is left of them.
No, the propane (napalm?) on the firebat explodes when they die. The marine's suit doesn't explode in a fiery explosion, it explodes through a small shape charge then melts.
oh.
i love in the campaign when stukov dies because he just stands there for a minute, talking weakly, then explodes into a puddle of blood.
paragon
07-01-2007, 03:13 AM
oh.
i love in the campaign when stukov dies because he just stands there for a minute, talking weakly, then explodes into a puddle of blood.
Duran probably used a modified canister rifle round with a piercing point that would penetrate Stukov's armor and stick inside his body then have a timer on the explosive inner core so that he would explode after saying his last words.
burkid
07-01-2007, 03:19 AM
haha delayed-explosion C-10 canister.
StarFan
07-03-2007, 08:51 AM
Zergling - cheap as hell and the 2 zerg:1 enemy ratio
Hydralisk - good ground/air defense and offense
Guardian - flying siege tank
paragon
07-03-2007, 05:41 PM
Can't imagine how anyone can not include defiler on their list. Plague? Dark Swarm? What more do you need.
[LightMare]
07-03-2007, 05:46 PM
mass hydralisk works best for me. well, 75 hydras and 50 mutalisks. before the great attack i send the extra workers into their base to suicide/scout
paragon
07-03-2007, 10:58 PM
I think most players would kill you before getting that many units.
zeratul11
07-04-2007, 09:46 AM
Can't imagine how anyone can not include defiler on their list. Plague? Dark Swarm? What more do you need.
the ultralisk. haha. coolest zerg unit of all. 8)
paragon
07-04-2007, 03:05 PM
sure the ultralisk is fine except that it isn't and it's too expensive.
ImaGiNe.
07-04-2007, 03:11 PM
Why is the overlord not on this list?! I refuse to vote! Haha! Kidding I voted Hydralisk with its socially offensive spitting behavior.
paragon
07-04-2007, 03:44 PM
well it doesn't spit with it's mouth... although the unit portrait has it throw up or something at one point...
Ghost
07-04-2007, 04:24 PM
I love the Hydralisk (most versatile unit ever), defiler (zerg caster, plague is horrible annoying, dark swarm excellent support for hydras, limitless psi if it consumes inexpensive zerglings) and lurker (the zerg siege tank).
paragon
07-05-2007, 01:28 AM
no the guardian is the zerg siege tank.
hydralisk. they are easy to build
Dreadnought
07-09-2007, 02:54 AM
Scourge FTW.. only problem was sometimes i made so many the enemy no longer had air units for me to kill :(
Also the sound they make when they die is sooooo cool. its like OW! + they come in pairs and take rediculous amounts of vespene gas which just encourages people to make more Lings.
didd293
07-09-2007, 03:15 AM
lings + hydras. Though if I had to choose I'd have to choose lings, especially since they're fully upgraded. although they have no air attack, in numbers they could own practically any ground unit (non-hero, of course) and defences. 6 ling rush is one of my fav startegies and even in late game I still use cracklings as base wreckers and meat shields. Combined w/ hydras it covers ground and air, especially when they're massed.
paragon
07-10-2007, 12:38 AM
funny how everyone calls them cracklings. I never heard anyone else ever say cracklings until now but thats what I called them... just like the bow and arrow and the sword.
I thought everyone called lings with their tier 3 attack speed upgrade "cracklings."
DaygoWop
07-10-2007, 07:30 PM
ultras, hydras, lings, defilers FTW!
Lemonparty
07-10-2007, 07:32 PM
I call them upgraded zerglings.. or speedlings
I usually can't use defilers properly, either I accidentally put plague on my own units, or the wrong place for the dark swarm, or the defilers themselves ended up dead quickly.
Anyway I really like to use the upgraded ultralisk to lure my enemy units into somewhere isolated, then strike their base hard with mass hydralisks. It's quite useful especially against the Protoss, diverting the psionic storms somewhere else.
i alway use the ever versatile hydralisk. i usually attack 12 of these and have the chance to raze a base. lol.
MarineCorp
07-28-2007, 09:14 PM
hydralisks are insane when you mass them totally insane with effectively attacking both ground and air so they pwn
timedragon888
07-31-2007, 06:38 AM
I like hydralisks, lurkers and mutalisks!
Hydralisks: Fast, ranged, attacks both air and ground, when massed very useful.
Lurkers: Defends your base totally (especially against marines and zealots), works well with sunkens and lings/hydras
Mutalisk: Fast (again), air unit (protoss reavers and zealots can't reach it), attack bounces off 3 units, and works well with 9 devourers (units with 9 acid spores each will make the mutalisk attack 18, 12, 10)
Scarecrow
07-31-2007, 10:30 PM
Hydralisks for very obvious reasons. 1001 ways to use hydralisks.
Lurkers because they are so devious and effective. Just burrow and impale your unsuspecting enemies.
Guardians for their great range. I also find them somewhat intimidating, for some unknown reason.
(Also the defilers are extremely cool, but I can't use them.)
DontHate
07-31-2007, 10:50 PM
i chose defiler becuase they're so darn effective. Also i love the consume thing.
PancakeChef
07-31-2007, 11:16 PM
Hydralisk, I like their design and also how they play in the actual game. They are also the one of the most iconic units of the Zerg if not even Starcraft.
Thats basically all I knew how to do as Zerg too, mass hydralisks :P.
Darktemplar_L
08-01-2007, 07:29 PM
Hydralisks are very versatile, and used with Guardians they are unstoppable. Of course the enemy will send air units to go after your Guardians, that's where my Devourers come in. Hydralisks, Guardians, and Devourers. Unstoppable.
Protosscommander
08-13-2007, 07:37 AM
well ild like mutalisk because of its ability to attack air and units ....
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