View Full Version : New Ground Turret for Terrans
FlyingTiger
07-27-2007, 04:34 PM
http://i10.photobucket.com/albums/a125/flyswimmer716/teran-6.jpg
So here's a nice image of the ground turret for the terrans. It looks to me like it's some sort of gatling gun effective against infantry only. Any thoughts?
PS - Thanks Markus for teaching me how to remove a topic. ^_^
Major Willy
07-27-2007, 04:36 PM
We finally get a ground defense that doesn't take even the slightest bit of supply!
And there was a comment in another topic that said it looked Zerg... what was that person smoking?
FlyingTiger
07-27-2007, 05:56 PM
no bunkers are definetly staying. I think its just adding to the defenses of the terran... a nice supplement to the missle turrets.
It looks like a giant spider mine with a gun stuck in its brain.
Alukard
07-27-2007, 06:04 PM
personaly i dont think its nesesery, to waist some minerals for such building that probobly is easy to take out, and does goliath-type dammage...
JimRaynor45
07-27-2007, 06:08 PM
I agree this is cool. It should add another interesting element to the game...
for-glory
07-27-2007, 06:15 PM
prolly pwns infantry tho....great early game defense maybe
tower defense maps yay ness
Darktemplar_L
07-27-2007, 06:27 PM
I think it's an upgrade for Missile Turrets. The turret attacks air and ground I bet.
FlyingTiger
07-27-2007, 06:30 PM
oooo maybe... I never thought of that. It could be but the ground turret doesn't resemble the missle turret much.
ShdwyTemplar
07-27-2007, 06:39 PM
Well, we can't really begin to judge this defensive building as we don't know anything about it. Although it seems it would be around the same stats as a Missile Turret judging by the fact that its a stationary building that can constantly fire until destroyed. So I would say it may cost like this considering its purpose.
Terran Gatling Turret http://en.wikipedia.org/wiki/Gatling_gun#Modern_Gatling_guns (Reasoning for Name) On a side note I would recommend checking out the GSh-6-23 link on that page for a better idea of the capability of this Turret.
Cost : 75 Minerals Building Tier :?
Hp : 200 Ground Attack : 25 Build Time : 25
Cooldown : 2.5 Seconds Range : 5 Sight : 11
Pros : A.Good versus Infantry. B.Easily teched to (Hopefully). C. Fast firing rate. D. No food cost (Hopefully) E. Can possibly rotate to attack enemies behind it.
Cons: A. No air attack it seems. B. May require a lot of tech to build.
On point E. in the Pros, I made this presumption that it could rotate its turret after closer examination because the legs do look like there set in the ground as a base. The turret looks as though it could rotate on some part of that base.
I highly doubt this is an upgrade to the Missile Turret as this has a whole new design unless when it upgrades the Missile Turret sprouts like a flower blooming. :o
This would definitely be a plus to the Terran's as they needed something that could hit ground and not cost food cap. for defense. So a well needed new toy for them imo.
DontHate
07-27-2007, 06:54 PM
i do like the idea of a turret to attack ground and is not a bunker, but my gosh i think that looks hideously ugly.
ShdwyTemplar
07-27-2007, 07:17 PM
Well I would agree with this if it weren't for the fact that whats a the point of a Defensive Turret going underground to defend itself from any kind of attack? It was built to be a Defensive Turret, therefore, it should stay above ground to defend. The Turrets from SC1 were Installation Defense. Kinda like a Security Camera that is hidden. The ones in SC2 are built to defend from oh say Zerg, Protoss, and Other Terran so why let them turn to dust underground like a Supply Depot? One answer I can see if to be preserved when the hulk's drop in AkA Mothership, Nuke, W/e Zerg is getting for AoE that could decimate it. So I understand the measure by which you want it, but it just doesn't make all that much sense. :-\
capthavic
07-27-2007, 07:21 PM
I think it looks ok. And I think it will be a seperate building from the missile turret. It will be good for defending outposts from light attacks without spending valuable CP.
Chris Benoit
07-27-2007, 07:31 PM
How is that hideously ugly? I think it looks great. You have to keep in mind that its very small, as you can see the supply depo behind it looks huge in comparison. I don't think it could get any more detailed than that.
Meloku
07-27-2007, 07:37 PM
finally, ground defense without supply cost XD
also, looks like this mutalisk is about to get sniped/capped/owned by the ghost that just launched that nuke.
http://i10.photobucket.com/albums/a117/JayPeeMonie/ghostupclose.jpg
note the red laser coming from his gun, indicating a snipe?
ShdwyTemplar
07-27-2007, 07:53 PM
No, I don't think so only for the reason that it seems to me that a Thor is coming to rain down hellfire on the rest of the Zerg. As thats what seems like is coming down from the Northern section of that screenshot. And it's either a Thor or some other Mechanical Terror of the Terran World. Good zoom on the picture. ;D
Edit* After yet another look at the screenshot I understand what ya mean now. Yep, I agree Sniper Ghost ftw.
Meloku
07-27-2007, 07:56 PM
good spot, does look like Thor is coming =]
capthavic
07-27-2007, 07:57 PM
Don't really see how that would be useful. They can't defend when submerged and without cloaking devices they would be easily seen.
ShdwyTemplar
07-27-2007, 08:01 PM
Another thing I just noticed what in the hell is that below the Mutalisk's Wing cause that I'm pretty sure that isn't the leg of a Thor. And it doesn't appear to be anything close to a part of a Mutalisk.
Edit*
On taking one last glance it appears to be the closed mouth of a Mutalisk
kehmdaddy
07-27-2007, 08:48 PM
That Ghost definitely looks like he is about to snipe the Mutalisk. I was actually going to make a post or topic about that until I stumbled across this. Ghost snipers, finally!!! Rejoice.
Fenix
07-27-2007, 10:15 PM
....It's shooting a missile.....Meaning it's an upgrade.
EDIT: That's for the Ground Turret.....This thread got all kinds of confusing on the second page.
ShdwyTemplar
07-27-2007, 11:43 PM
That Missile is from the Other Turret a bit farther down the picture. So, no, its not an upgrade, but that may mean the Missile Turret has a longer range than before. :-[ Sorry Just to help clear that up the link to the Original Picture. http://www.gamemeca.com/game_data/preview/2050/teran-6.jpg
wuffle
07-28-2007, 07:12 PM
I think bunkers are now going to be neutral. There is a screenshot in the topic called "Protoss Bunker?" that shows a bunker in a battle between the protoss and terran that is the protoss's color and is getting shot at bya seige tank. This leads me to believe that bunkers are now neutral. I wonder if you can purchase them from some place or if they are just there like the observatories. In this screenshot the two bunkers are placed curiously close to eachother on high ground, but are of opposing teams.
EDIT: Here is the screenshot. http://media.pc.ign.com/media/850/850126/img_4560183.html
burkid
07-28-2007, 07:38 PM
bunkers arnt neutral. the only units in the game that benefit from bunkers are marines, reapers, firebats (if they are back), ghosts, medics, and SCVs. you cant fit a stalker in a bunker, a hydralisk wouldnt work, and its not like you're gonna put zerglings, banelings or zealots in a bunker. BUNKERS ARE TERRAN. that is the bottom line.
Wlck742
07-28-2007, 07:49 PM
I have to say the Ghost looks kind of weird. It shouldn't be white, it should be black. Black looks more sinister and stealthy. I'm still glad the Ghost has the snipe ability. They weren't much good for attacking but that might change.
The turret looks nice too. I didn't like the fact that you had to build a bunker and stuff some units in there for base defense. Assuming the turret's an early game defense, it would be cheaper and faster to build those. I think a bunker filled with Marines is still stronger, and has more health.
wuffle
07-28-2007, 09:09 PM
bunkers arnt neutral. the only units in the game that benefit from bunkers are marines, reapers, firebats (if they are back), ghosts, medics, and SCVs. you cant fit a stalker in a bunker, a hydralisk wouldnt work, and its not like you're gonna put zerglings, banelings or zealots in a bunker. BUNKERS ARE TERRAN. that is the bottom line.
I agree that bunkers are Terran but you can't just turn your back on the screenshot and pretend it isn't there. Anyways, why woulod they show a bunker that got built by a mind-controlled SCV, its just stupid and confusing.
L0ck and L04d
07-28-2007, 09:42 PM
I never did this but one of my friends was protoss, took a dark archon, and mind controled a drone, SCV and had some kind of super base made with buildings from all 3 races!
kehmdaddy
07-28-2007, 09:57 PM
wuffle, that screenshot is strange, but Blizzard is definitely not dumb enough to make Bunkers neutral. I honestly think they just screwed up the team of that bunker when making the map for the screenshot- red and blue are players one and two, so it wouldn't be that difficult to just have a lapse and throw it in on the wrong team. It wouldn't really make sense for Bunkers to hold any other race's units... I don't think Protoss would be able to fit any ranged units in there anyhow.
AdmiralAckbar
07-28-2007, 10:01 PM
Just what the Terran needed better defensive capabilities. The turret does take away from the uniqueness of defensive structures in starcraft as in SC1 every race had different types of structures (protoss 1 building for anti air and antiground, zerg 2, 1 for only ground one for only air, terran2, 1 customizable type damage troop filled building and 1 anti air detector). I can live with it though;especially as i dont know what is instore for zerg defences. Bunkers are Terran; Blizzard needs to release new information soon so we wont have to disect and discuss the most trivial things in screens.
wuffle
07-28-2007, 10:54 PM
Whatever. I'm going to post it on battle.net and see what the reply is.
yep i am strongly in favour of the new turret i always hate having my turrets in sc1 mauled by zergs and then burned to death
zeratul11
07-29-2007, 02:26 AM
ground turrets. nice! looks like it could walk or crawl. lol
i think there is someone controlling it, it would be cool if like you can put a marine on it like the bunker.
wheres the terran mobile bunker?
TidalSpiral
07-30-2007, 08:04 PM
I'm extremely happy about this development. For one, I've wanted a machine gun turret unit ever since I heard Brood War was coming out. Secondly against the Zerg waves, this will undoubtedly be of extreme benefit so long as it continuously fires.
Consider it in a typical defensive pattern. Scatter a few of these behind your bunker wall, where they won't recieve direct fire and I bet they'll cut down even bigger units.
I know that bunkers will not be nuetral, but I have an idea of how it could work. Perhaps certain Protoss or Zerg units are capable of concealing themselves by hiding in an empty bunker (or killing their way in from behind). This would keep it a Terran ability yet if they don't watch them, they can be overrun and turned against the Terrans.
Major Willy
07-31-2007, 06:12 AM
Surr, you know what's even worse? When you use what little Marines you have in the beginning of the game, they get killed off by the Zerglings... but there's only one left and it's slowly rending your Missile Turrets.
So we have Missile Turrets, Ground Turrets, Bunkers, and Siege Tanks. Bases are going to be even harder to crack now.
Wlck742
08-03-2007, 06:56 AM
Not necessarily, because the turret seems to be very fragile, and there's stronger, bigger units for all the sides, as well as the Warp-In and the Nydus Worm.
I didn't notice there was a debate about it until now, let me try to clear it up.
If you examine the "blue bunker" very closely, especially when compared the the red bunker close to it, you'll notice that it has a graphical distortion. It is most easily noticible on its side facing bottom-right, but you can definitely tell from its roof being twisted. If you examine that distortion closely, then trace it by its edge, you'll realize that it's spherical. I believe the blue "neutral bunker" is just a red bunker caught in the "shockwave" visual effect of a siege tank's blast. That's my theory anyway.
And about the ground turret, it doesn't seem to be included in the Terran tech tree atm... not sure what that means.
ImaGiNe.
08-05-2007, 12:58 AM
Yeah I was about to post about it's exclusion from the Terran Tech Tree image. It is possible that it some how failed the "boot camp" as well.
Gasmaskguy
08-06-2007, 12:47 AM
lame. it would have been a great terran defence. It would have less hp but longer range, or something like that.
DontHate
08-06-2007, 12:57 AM
looks like it. in the new sc2 videos from blizzcon the turrets are just anti air i think. They also look different, and are more spikey.
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