PDA

View Full Version : Reference: Location Properties [StarCraft]


ImaGiNe.
07-28-2007, 02:54 AM
Location Properties (StarCraft 1)

Locations are the points of activation in many StarCraft maps, but only a few really use the location's properties to make the location much more dynamic. To see the location properties, create a location. This is done by going into the StarCraft campaign editor (or any viable alternative), and at the menu listing up top, click on Layer, then click on Location. You are now on your location layer! Simply drag your mouse pointer across any point on the map and let go. Double click on the newly made blue transparent box and the location's properties window should pop up, with the name of the location in a text-field, as well as six check boxes.

Let's dissect each one of the check boxes:.


Low elevation: All ground units that have a height level equal or below "Low elevation" will not be affected by any effects this location may cause.
Mid elevation: All ground units that have a height level equal or below "Mid elevation" will not be affected by any effects this location may cause.
High elevation: All ground units that have a height level equal or below "High elevation" will not be affected by any effects this location may cause.
Low air: All air units that have a height level equal or below "Low elevation" will not be affected by any effects this location may cause.
Mid air: All air units that have a height level equal or below "Mid elevation" will not be affected by any effects this location may cause.
High air: All air units that have a height level equal or below "High elevation" will not be affected by any effects this location may cause.

If you deselect any one of the boxes, certain units will not be affected by that location depending on the unit's height level and whether it is a ground or an air unit.