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kehmdaddy
08-03-2007, 09:42 PM
No longer an attachment... http://media.pc.ign.com/media/850/850126/img_4764225.html (go to image 5. I can't directly link to that picture for some reason, sorry)
You can see a missle emerging from the building to the left of the command center.
Do you guys like this idea? I think it's fine but I don't think it was really a necessary change. Anyhow, discuss.

burkid
08-03-2007, 09:52 PM
? i dont see any missile?

capthavic
08-03-2007, 11:24 PM
I think he meant this pic

http://media.pc.ign.com/media/850/850126/img_4764225.html

burkid
08-04-2007, 02:06 AM
its the shadow ops. its the ghosts required building. and is now the silo too.

you have to say which pic on ign, all links will go to the first picture.

millions
08-04-2007, 03:15 AM
http://media.pc.ign.com/media/850/850126/img_4764229.html there is a missile being launched from one of the buildings it dont look like shadow ops kind of interesting

burkid
08-04-2007, 03:17 AM
that is clearly the shadow ops. go look at the tech tree.

burkid
08-04-2007, 03:23 AM
yeah, but now scanner has to compete with planetary fortress.

Itsmyship
08-04-2007, 03:28 AM
Eh...I think I will still go with Scanner...I love Scanner Sweep that much. Although the decision might be more critical since we got harassers such as Reapers and Stalkers to take care of.

burkid
08-04-2007, 03:34 AM
i think it would be scanner for main base, and then PF for expos. as the main base would be hardest to crack, and expos would need the most help.

Itsmyship
08-04-2007, 03:41 AM
That's pretty much my thinking, although a backup scanner or two is nice also

millions
08-04-2007, 03:46 AM
that is clearly the shadow ops. go look at the tech tree.



yeah your right for some reason i thought that shadow ops was a add on to command center

since we are on this pic does any one know what the munitions depot is for since there is alot of them built? is it to hold nuke or something?

burkid
08-04-2007, 03:50 AM
...although a backup scanner or two is nice also

well, yeah. i was just saying generally.

@ millions, there might be a bunch of upgrades for the thor, they might provide additional supply as well, or you might need one per thor. or just because :P.

Lemmy
08-04-2007, 03:53 AM
Fortress for the expansion, scanner for the main. That will be good, since minerals on the main base may be half depleted by the time the player gets the chance tu put the planetary fortress turret. (what a crappy name).

Indigent
08-04-2007, 03:59 AM
That picture was wierd though.. why not shoot the nuke farthest from the base as possible seeing how zealots can kill a zergling in like less then 3 hits. How does the drop pod work though? Does it have delay time and crush anything underneath it? I think droping one of those would be beter then a nuke, not damage wise but like more effective in this siuation. The other picture with the masive zergling rush would need a nuke more badly then anything a ghost can do, a couple of siege tanks and thors would be nice. :)

burkid
08-04-2007, 04:01 AM
what do zealots have anything to do with a nuke to take out zerglings?

Sir_Wezlo
08-04-2007, 04:13 AM
I like how you don't have to have the Silo connected to the Command Center apparently. If you can place it anywhere then that helps with space when organizing your base and it's defences.

DontHate
08-04-2007, 04:17 AM
yea, and now i think nukes are more accessable. one terran screenshot had 4 nuke silos, which would be very odd in a normal SC1 game.

Indigent
08-04-2007, 04:18 AM
what do zealots have anything to do with a nuke to take out zerglings?

I meant as in the gameplay footage when they showed a bunch of zerglings try to rush like a dozen zealots. They were so weak.

burkid
08-04-2007, 04:20 AM
no, the zealots were strong. every pic with terran and zerg in it, the zerg are tearing up the terran.
and this isnt the first pic with them launching a nuke on their own base to kill some zerg.

Indigent
08-04-2007, 04:22 AM
Yeah, I meant the other picture that everyone has already seen. The siege tank looks just as strong (But dumber looking) and the blast radius is bigger taking out like 5 zerglings with one blast.

Sir_Wezlo
08-04-2007, 04:24 AM
True and by the time the nuke gets there they'll almost be done tearing up the front line of defence, so the tanks and maries about as good as dead then the nuke will finish off the remaining zerg.

Indigent
08-04-2007, 04:26 AM
Hehe, good ol' ghost. With the new skills, you can drop a drop pod and a dozen others with 13 ghosts. :)

paragon
08-04-2007, 06:08 AM
yea, and now i think nukes are more accessable. one terran screenshot had 4 nuke silos, which would be very odd in a normal SC1 game.

Actually there is only one nuke silo. I was confused for a second too because of the nuclear symbol on top of the munitions depot (the four buildings you are thinking of) which I can only assume would be some upgrade place.

burkid
08-04-2007, 06:10 AM
in the tech tree it shows that munitions depots are required for thors. there might be several upgrades there, justifying the number of depots.

Indigent
08-04-2007, 05:47 PM
The ones boxed in red are not nuclear silos. The one boxed in blue is a nuclear silo. In another picture I found it luanching a nuke but I can't find it right now.

AdmiralAckbar
08-04-2007, 06:50 PM
The scanner sweep wont be as badly needed because of the sensor tower, so people will probably only build one scanner and planetary fortresses will be seen more often on subsequent bases. The nuke silo not being an ad-on makes the nukes more viable as you can build more of them and you wont have to build an entire 400 mineral command center to get nukes, plus who would want a nuke silo instead of a scanner.

burkid
08-04-2007, 07:15 PM
indigent, the nuke silo is called the "Shadow Ops" and is also the required building to get ghosts from barracks. just for future reference

Indigent
08-04-2007, 07:47 PM
Really? Cool, I knew that they weren't add ons but now they are more accessible because you don't have to build another comand center.

ShoGun
08-05-2007, 04:24 AM
On the page kehmdaddy recommended, did anyone notice the little symbol hovering above the ghost and some siege tanks? It looks like a rank bar.

burkid
08-05-2007, 04:29 AM
yeah, theres a thread about it.

L0ck and L04d
08-06-2007, 10:42 PM
I don't realy care about anything else, al I want to know is what the munitions depo's for?
I meen theres not even a thread on it! (I searched)

Fenix
08-06-2007, 10:51 PM
From what I've gathered, it's for Thors....You need one for every Thor.

Indigent
08-06-2007, 10:56 PM
They are on the terran family tree.
Comand center---> Barracks----> Factory---> Armory---> Munition depot---> Thor :)

L0ck and L04d
08-07-2007, 01:21 AM
They are on the terran family tree.
Comand center---> Barracks----> Factory---> Armory---> Munition depot---> Thor :)


I already know that, what I ment was why do you need more that one, so thank you fenix you awsered my question with the best possible explanation.

OH and guess what! I just whatched 300 and MAN was that a good movie!

Fenix
08-07-2007, 01:23 AM
OH and guess what! I just whatched 300 and MAN was that a good movie!


Then I suggest the following thread?
http://www.starcraft2forum.org/forums/index.php?topic=1072.0

Indigent
08-07-2007, 02:14 AM
I meant the munition depots are on the Terran family tree. Not the way you thought.

L0ck and L04d
08-07-2007, 02:50 AM
oh...(akward moment)

Fenix
08-07-2007, 03:14 AM
It's a distant relative. They really only see each other at family reunions.

burkid
08-07-2007, 05:08 AM
when they come in with their child, the thor, and blow the wall off to get in the building. :P

drindelladome
08-07-2007, 05:38 PM
Am I the only one that thinks that from the positioning of the Nuke and the smoke pattern that it looks like it IS coming from the munitions depot? It looks very crooked to have just come out of the shadow ops to me - not to mention too large to have squeezed through that ring in the center.

-Drindell

Indigent
08-07-2007, 07:22 PM
Welcome to the forum? I will post a picture just as soon as I find it. I saw the nuke coming out of the shadow ops before...

SOGEKING
09-30-2007, 12:55 PM
I have a question about the nuclear missile, not the nuclear silo .

Why does the nuclear missile kill burrowed zerg? Normally they are safe under ground. Normally Blizzard had not to let them die once burrowed !

please can some one help ?

kuvasz
09-30-2007, 01:12 PM
Zerg burrow ability does not make them go down 10 metres under ground and build a concrete bunker ;)

SOGEKING
09-30-2007, 01:23 PM
Of course, that is logic that the must die after a nuke hit them, even burrowed. But for the game-play, for the fact only. f they are outside they die, but if they are underground they survive ! Just for the game.

kuvasz
09-30-2007, 01:47 PM
To be honest I have thought about this myself but can't decide if it would be imbalanced or not. On the one hand, should a third player, a Terran, drop a nuke on two fighting armies, it would be too easy for the Zerg to burrow, wait for the nuke to destroy everything then unburrow. On the other hand, nuclear missiles now hit the ground much faster than in SC so you would have to see it coming and select all your units and burrow them and you might not have enough time to do all this.

But I think I'd stick with killing everything.

SOGEKING
09-30-2007, 02:03 PM
It's true that it is coward to burrow the zergs just before the nuke hit the ground, and then unburrow them once the nuke blew up. It is not balanced.

I wondered that when I watched the video of the Worldwide Invitational. We see three nukes destroying everything, and then zerglings unburrowing, safe, and killing the three ghosts.

Blizzard should explain something.

kuvasz
09-30-2007, 02:10 PM
They obviously cheated. They cheated when introducing the Mothership and they cheated by spawning burrowed Zerglings after the explosions to make the ending nice (with the GG formation).

SOGEKING
09-30-2007, 02:17 PM
Yeah, it's true. And you are right : if the burrowed zergs are still safe after a nuke the game will not be balanced. It will be like a cheat.

However i wonder : if I nuke the Terran, I can protect the infantry inside some bunkers. I will save some of them, but not all. The Terran are more spared than the other races. Both Protoss and Zerg are vulnerable toward the nuke.