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darklizard
05-28-2007, 04:02 PM
i have never been the best at games and i'm afraid that if i buy the game i will fall behind other players quickly and get beaten in every game i play

reject_666_6
05-28-2007, 04:06 PM
Yeah, just play with a couple of your friends on LAN and have fun while you're at it. And anyway there will ALWAYS be obsessed freaks who can worker-rush you in the first 4 seconds of any game... the horror... :'(

darklizard
05-28-2007, 04:56 PM
thx lots

TheDarkTemplar
05-28-2007, 05:37 PM
Yeah, just play with a couple of your friends on LAN and have fun while you're at it. And anyway there will ALWAYS be obsessed freaks who can worker-rush you in the first 4 seconds of any game... the horror... :'(


The horror is right. I play games for fun, not to win!

Khalarius
05-28-2007, 10:20 PM
Multyplayer kills the fun in game. Whats teh point if u rush and killl your enemy in like 3rd minute of the game? I love an slow batlte with allot of unit clashing on the field of battle :)
And yes, I am an noob :)

reject_666_6
05-28-2007, 10:25 PM
I play games to win but not just average ways to win. I like to have fun devising intricate schemes to kill my enemy. Once, I wrote my name in Zerglings somewhere on the map, tricked him to follow my Mutalisk with his observer and saw it. He then sent his ground troops to kill them and I Nuked 'em all. Then i just started to randomly plant mines. After a while, I won but his unit/building/resource score was twice mine. ;D

10-Neon
05-29-2007, 02:38 AM
I regularly opt for high risk, crazy-but-fun strategies over sure-fire winners. It's one of the main reasons I have more losses than wins (1139/1327, win/loss), but I have fun as I do it.

reject_666_6
05-29-2007, 03:35 AM
^ Yup, that's something that Koreans with 20+ key shortcuts for everything (and a fetish for Terran Vultures) will never understand.

mc2
05-29-2007, 04:58 AM
They actually manufactured these special keyboards in Korea just for starcraft. with convenience one-press-access for various functions.

Fenix
05-29-2007, 06:47 AM
To the OP. You can always play me. I suck worse than a four year old with a Creamsicle.

And I love end-game stuff. I have literally stopped playing on Battle.net because everyone is a freaking rusher, and if it takes me longer than five minutes to build a defense, well, soooooorry!

starcraft2iscoming
05-29-2007, 07:01 AM
Multyplayer kills the fun in game. Whats teh point if u rush and killl your enemy in like 3rd minute of the game? I love an slow batlte with allot of unit clashing on the field of battle :)
And yes, I am an noob :)
Not if you give eachother a few minutes before battle, then it can be a long fun game!

windwalker
05-29-2007, 09:01 AM
Well, I think speed is everything in RTS games like StarCraft. If you can't rush offensively, then rush defensively.

TheDarkTemplar
05-29-2007, 01:38 PM
To the OP. You can always play me. I suck worse than a four year old with a Creamsicle.

And I love end-game stuff. I have literally stopped playing on Battle.net because everyone is a freaking rusher, and if it takes me longer than five minutes to build a defense, well, soooooorry!


My sentiments exactly. For SC2 I'll probably practice my early defence, because I much prefer longer games.

starcraft2iscoming
05-29-2007, 06:26 PM
Set the game up to the speed fastest, if not, then your a noob.

TheDarkTemplar
05-29-2007, 07:22 PM
Uh, we were talking about rushing?

reject_666_6
05-30-2007, 04:31 AM
Lol, but he brought up a good point. Practise your build order and stuff at lower speeds, then go fastest and use your new-found knowledge to make the best strats in Sc2 history.

l2k
05-30-2007, 10:01 AM
Does it matter? For me, I play games just purely for entertainment, as well as to release pressure, perhaps... I know I can do better in let say, strategy game, I could have devoted 10 hours per day to train up my skills. But do I need to do so? Nope.. SO if you wanna get better, train up, watch replay, etc etc.. Are you willing to do so? If not, you could just stay back and enjoy the game ::)

TheDarkTemplar
05-30-2007, 01:58 PM
Lol, but he brought up a good point. Practise your build order and stuff at lower speeds, then go fastest and use your new-found knowledge to make the best strats in Sc2 history.


I didn't think the actual gamespeed made a difference?

reject_666_6
05-30-2007, 04:09 PM
Well it didn't before, but they might make it more important now. They might make fastest a sort of hyper-speed, and slowest a matrix-bullet-time type speed.

starcraft2iscoming
05-31-2007, 01:14 AM
Never take a noobs help. I should know.

Dont ask long story! :P

Shockfrost
06-01-2007, 04:09 PM
Starcraft is a game of divided focus...

One hand...

you have to juggle the economy and keep technology and units producing to strengthen the army as a whole.
You need to find the most efficient way to keep growing, and carefully observe what the enemy is doing so you can come up with a really good counter-ploy.

That is called MACROMANAGEMENT.
Having a good, fast pattern can help a lot, being able to change it to suit your needs is even more important.
Macromanagement tip: Make plenty of miner units (Probes, SCVs, Drones) 5 is not enough! The more you mine, the faster your resource pool grows, and then you have an advantage.


On the other hand.
You need to carefully manage your units manually in key battles, explore by hand etc. moving units, keep units attacking the right foes, concentrate attacks, utilize choke points, etc. It involves giving a LOT of orders to just a handful of units, to maximize their performance.
That's called MICROMANAGEMENT.
Good micromanagement skills means your units aren't wasted to silly mistakes, and your enemy takes the full brunt of your attack power.
Old Micromanagement tip: If you see a Vulture dropping Spider mines, keep your units from walking over there by ordering them to another path. Then bring in a scout and find the mines, and order a unit to shoot the mines from a distance. Now you can cross without losing any units!

darklizard
06-06-2007, 04:13 PM
i h8 having to switch back and forth during a long battle to do micromanagement, it bores me

mc2
06-09-2007, 07:12 PM
I think in order for us to practise our skills at different levels. And without looking suck by losing all the time online, the AI should have adjustable skills to match the different skills of different players. They different AI skills are as follows:

- First Timer
- Beginner
- Normal
- Difficult
- Veteran
- Champion
- Madness

They should set it so that an average player would be able to play against a normal AI after player for about 50 hours. If you're like me you'd know how annoying it is. I find versing computer too easy but versing people online too hard. So I'm stuck right in the middle. And with "Madness" they should make it so that you cannot beat them unless you use lots of cheats :D