[ Register ] FAQ Members List Arcade Search Today's Posts Mark Forums Read
Go Back   StarCraft 2 forum > Starcraft 2 > Zerg Units and Structures
Connect with Facebook

Notices

Zerg Units and Structures Discuss Zerg Units and Structures for StarCraft 2


Reply
 
Thread Tools

niceshadesnick's Avatar
niceshadesnick
niceshadesnick is offline Corporal
EXP: 1,293, Level: 19 EXP: 1,293, Level: 19 EXP: 1,293, Level: 19
Activity: 2% Activity: 2% Activity: 2%
Reputation: 1
Join Date: Aug 2009
Posts: 151
  #1  
Old 03-04-2010, 01:54 AM
: 894
Reaper (1st edition)
 
I was playing the cracked beta yesterday (shhhh) and I was playing against one of the tougher computer opponents I had downloaded. I was zerg and he was toss. Well I was just ****ing around in my base checking out all the cool new units and here he comes with 8 carriers. i had lots of spore crawlers, some corruptors, and some hydras.

What should I have done here? Let's assume that I scouted and saw he was going carriers. What should I build.
Reply With Quote

AcE_01's Avatar
AcE_01
AcE_01 is offline Immortal
EXP: 7,819, Level: 59 EXP: 7,819, Level: 59 EXP: 7,819, Level: 59
Activity: 26% Activity: 26% Activity: 26%
Reputation: 5
Join Date: Aug 2007
Posts: 2,221
  #2  
Old 03-04-2010, 02:02 AM
: 18,034
Roach (1st edition)Roach (1st edition)Roach (1st edition)Stalker (1st edition)Stalker (1st edition)Stalker (1st edition)Marauder (1st edition)Marauder (1st edition)Marauder (1st edition)
 
mass hydra. Corruptors are good too.
__________________
Reply With Quote

Mattbaumann777's Avatar
Mattbaumann777
Mattbaumann777 is offline Corporal
EXP: 1,080, Level: 17 EXP: 1,080, Level: 17 EXP: 1,080, Level: 17
Activity: 36% Activity: 36% Activity: 36%
Reputation: 0
Join Date: Apr 2009
Posts: 168
  #3  
Old 03-09-2010, 04:36 PM
: 1,375
 
It's too bad the spore colonies can't be upgraded to do more damange or so splash or something.
Reply With Quote

Aurora's Avatar
Aurora
Aurora is online now The Defiant
EXP: 13,694, Level: 76 EXP: 13,694, Level: 76 EXP: 13,694, Level: 76
Activity: 100% Activity: 100% Activity: 100%
Reputation: 4
Join Date: Sep 2007
Posts: 3,550
  #4  
Old 03-10-2010, 02:20 PM
: 10,259
Colossus (1st edition)Immortal (1st edition)Archon (1st edition)Carrier (1st edition)Zealot (1st edition)Observer (1st edition)Disruptor (1st edition)Warp Prism (1st edition)Stalker (1st edition)
 
You should build some brains and not play pirated copies of this game. Don't come whining here later on when you have a keylogger and your WoW gets hacked or something. :/
__________________


Reply With Quote
The Following User Says Thank You to Aurora For This Useful Post:

Gardian_Defender's Avatar
Gardian_Defender
Gardian_Defender is offline Hero
EXP: 2,298, Level: 28 EXP: 2,298, Level: 28 EXP: 2,298, Level: 28
Activity: 10% Activity: 10% Activity: 10%
Reputation: 1
Join Date: Nov 2008
Posts: 686
  #5  
Old 03-27-2010, 06:48 AM
: 2,868
Roach (1st edition)Drone (1st edition)Baneling (1st edition)Overlord (1st edition)Larva (1st edition)
 
Well Dun have a WoW account nor have ever played WoW so I'm fine as I see it, (oh and the craIck doesn't even touch you're account as long as you don't type it in. When you start the game normaly like you should be if you had a key.) (ssshhhhhhh)

yea, build mass hydra. That's the only real thing I could see, that's also why I down graded to the easy AI cuz they capital ship rush in the time it takes you to build a small resent force of units that would be great vs ground. (I usually don't scout, probly should work on that!)
Reply With Quote

KHaYMaN's Avatar
KHaYMaN
KHaYMaN is offline Commander
EXP: 613, Level: 12 EXP: 613, Level: 12 EXP: 613, Level: 12
Activity: 44% Activity: 44% Activity: 44%
Reputation: 0
Join Date: May 2010
Posts: 302
  #6  
Old 05-01-2010, 09:13 PM
: 2,525
 
You need Infestors for fungal growth. After that, it depends on your playstyle and the situation. But any basic anti air alone against capital ships + support doesn't do that well without infestors.
Reply With Quote

Glaurung's Avatar
Glaurung
Glaurung is offline Recruit
EXP: 161, Level: 3 EXP: 161, Level: 3 EXP: 161, Level: 3
Activity: 29% Activity: 29% Activity: 29%
Reputation: 0
Join Date: Apr 2010
Posts: 70
  #7  
Old 05-01-2010, 09:16 PM
: 911
 
Definitely the Corruptors.
__________________

Quote:
Originally Posted by RushSecond View Post
And yes, correct starcraft gg etiquette is very complicated.
Quote:
Originally Posted by Joneagle_X View Post
You could also buy a Medic costume...
Repeat the following line:
"Where does it hurt?"
Reply With Quote

ica-finger's Avatar
ica-finger
ica-finger is offline Recruit
EXP: 72, Level: 1 EXP: 72, Level: 1 EXP: 72, Level: 1
Activity: 14% Activity: 14% Activity: 14%
Reputation: -2
Join Date: May 2010
Posts: 31
  #8  
Old 05-05-2010, 08:17 PM
: 610
 
just make sure they have to work hard to earn it and that they are so scouted that it's easy to destroy otherwise it's a killer. capital ships go down easy with the right combination.
Reply With Quote

EonMaster's Avatar
EonMaster
EonMaster is offline Eeveelution Master
EXP: 10,941, Level: 69 EXP: 10,941, Level: 69 EXP: 10,941, Level: 69
Activity: 13% Activity: 13% Activity: 13%
Reputation: 4
Join Date: Oct 2007
Posts: 4,030
  #9  
Old 05-05-2010, 11:59 PM
: 23,465
Queen (1st edition)Mutalisk (1st edition)Hydralisk (1st edition)Roach (1st edition)Baneling (1st edition)Zergling (1st edition)Nydus Worm (1st edition)
 
Tried going hydra against a player getting void rays. Didn't work because the rays would just do over a cliff whenever my hydras got close and proceed to attack from a different angle. I had about 30 hydras and couldn't kill a single ray.

Luckly it was a ffa and losing doesnt do anything
Reply With Quote

KHaYMaN's Avatar
KHaYMaN
KHaYMaN is offline Commander
EXP: 613, Level: 12 EXP: 613, Level: 12 EXP: 613, Level: 12
Activity: 44% Activity: 44% Activity: 44%
Reputation: 0
Join Date: May 2010
Posts: 302
  #10  
Old 05-06-2010, 10:46 PM
: 2,525
 
Quote:
Originally Posted by EonMaster View Post
Tried going hydra against a player getting void rays. Didn't work because the rays would just do over a cliff whenever my hydras got close and proceed to attack from a different angle. I had about 30 hydras and couldn't kill a single ray.

Luckly it was a ffa and losing doesnt do anything
This is a problem in general with units that fly or can cliff climb. To work around it without getting flying units yourself you need to do something like:

1) Flank them to cut off their escape route. Good skill to learn early if you don't wan't reapers doing hit and runs on your base all the time. Also necessary to get the most out of lings.

2) Ensnare them. Certain tech units have the ability to immobilize or slow other units. E.g. marauders, sentries, infestors.

3) Burrow dem Hydras and pop em after the rays have flown over.

4) Speed/range. Zerg move faster on the creep, so make sure you expand your creep out a bit/use speedy ovies with generate creep, etc to run down those rays before they escape.

5) Move into melee range first, attack later. Generally speaking, you will enable your hydras to gain more hits by telling them to move directly under the void rays first, rather than attack-moving after them while they retreat. This goes double for ground based enemy units and combines with #1, flanking/surrounding the enemy and then taking them out (when they are fleeing).
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Login Panel
Username:
Password:
Remember Me

Not registered?
Register now!

Forgot your password?
Connect with Facebook
 
Latest Threads
 
 
 
 
 

All times are GMT. The time now is 10:37 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios
Ad Management plugin by RedTyger