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» LordKerwyn's Beta Blog
Me versus my ISP

3/8/2010

I apologize for pretty much going silent. I have been having major problems with my internet connection that have been prohibiting from playing SC2. I will try and add some thoughts asap.

Round 2 Redux

2/22/2010

Same preface as before, with this addition: Right now I am currently placed in gold league and quickly working my way to the bottom of the league in my ddivision.

Since my first post I have been mostly getting my *** kicked by other gold leaguers, this is primarily because the placement games encourage one style of play while the gold league games encourage a different style of play. More precisely because my style of play worked well in the placement matches I think I got placed a little bit higher than I should have been. That said I don't plan on continuing to lose, so I think I will be taking a new approach in my next few games and see how it pans out.

Ability/Unit wise I don't feel like I have much new insight but I will say this:

Chrono Boost, is still powerful and definetly my favorite of the 3 macro mechanics because it offers a lot of choice in its uses. With that said it may not be as powerful as I originally put it up to be. It will be very interesting how this ability pans out over the long term.

Colossi are still powerful, but there use can get severely mitigated if a player rushes you (which is kinna obvious I know). Howver, I have still seen a couple of cases where had I gone after them I would have been in much better shape than the strategy I chose.

Dark Templar are interesting, and just like SC1 can be devestating if your opponent doesn't adequately prepare for them, I am definetly going to try and use them more often if situations allow.

I havn't played much with the other races but here is what I have seen on the recieving end.

Reapers don't seem to be as powerful as some people say, at least I have never had problems with them, whenever I have seen them I just make a few Stalkers and they do a number on the Reapers pretty quick.

Roaches are solid, especially for hit and run attcks if you have good micro.

First Impressions

2/18/2010

To preface this, I am not a pro, elite or any kind of really high level gamer, those guys could probably kick my *** without breaking a sweat, so could Jon for that matter.

So far I have played a few games against computers which weren't much of a challenege because the only difficulty setting that exists right now is very easy. I have also played 3 "Practice" matches. All 3 were against Terran players, the best game so far was the first one. All pratice matches are played on novice maps so rushing is out of the question, so I chose to go the route of Void Rays and Warp-in while my oponent went for Ghosts and nukes. We arrived in each others bases about the same time, I warped in several Zealots with a Void Ray in support, and my oponent nuked my Nexus strait to hell. Unfortuneately for him I had enough of an economic advantage built up so I could keep a steady stream of Zealots going into his defenseless base for a little while. I first destroyed his Ghost Academies so he couldn't nuke me anymore and then proceeded to desroy his economy and the rest of his base. The other 2 games weren't even close, I just solidly beat my oponent both times.

Protoss thoughts:

Chrono Boost (Formerly called Time Warp) is awsome, it provides a nice edge right out of the gate in terms of economy and then keeps on giving in terms of research and production capability.

Void Rays are deadly, if your oponent doesn't have a solid anti-air defence. Right now Void Rays maintain their highest energy as they change targets as long as there wasn't a big break between attacks, which means if a Void Ray is in your base it probably won't stop its highest level attack until your base is destroyed.

Colossi are as powerful as they look. I have only used them once or twice so far, but they tear just about everything up, and there is nothing sweeter than watching a Colossus cook 4 Marines in one shot.
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