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Latest StarCraft News
I <3 SC Winners Announced!
By Joneagle_X - Published: June 4, 2008

Blizzard has released the I <3 SC Photo Mosaic and has also announced the winners chosen for their outstanding photos!

Along with Samir Souleyman's individual submissions, I would also like to congratulate MarcusRodrigues on his photo being chosen from the StarCraft2Forum.org submissions! He will be receiving a Blizzard shirt as well as the I <3 SC shirt that all winners receive courtesy of Starcraft2Forum.org. Great work!

You can see Marcus' photo, along with all of our other submissions, in our Gallery.

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Karune Completed Q&A with SCCZ.com
By Joneagle_X - Published: June 3, 2008

 

Karune has started batches of Q&As with fansites that have qualified through the I <3 SC competition by obtaining 50 or more unique submissions. It appears SCCZ.com is the first to obtain the answers to their batch! There's a lot of useful information about different units, including the Ghost.

6) Does the Drop-pod's falling hurt units/buildings in place of falling?

The Drop Pods ability has been removed from the Ghost in multiplayer.

There is also a lot more interesting information including the carrying capacity of the Nydus Worm, the attack of the Baneling on air units, and a few others.

Read the full article at SCCZ.com 

Make sure to check out this interesting batch and look forward to the SC2Forums.org batch that will be released in the coming weeks!  As always, enjoy!

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SC2Forums.org 1v1 Tournament Replays Available/Raffle Winners Announced!
By Joneagle_X - Published: May 28, 2008

 
After a great tournament, we've started producing some of the replays from the tournament! These are from the tournament finals between aSide and LJYLJ. Great games, and be sure to look for more replays from the other parts of the competition in the coming days!
 
Congratulations once again to our participants.
 
Also, we are ready to announce the winners of the Tournament Raffle:
 
These players will be receiving a complimentary subscription to the RTSProfessional.com audio series to help them Get Good!
 
BBoy-Kuro, Kuvasz, and 10-Neon!  Congratulations!  Please send me a private message or e-mail to learnt the details of claiming your prize!
 
For the rest of you, enjoy the replays!
Game 1 Part 1

Be sure to click through to watch Games 2 and 3 and keep your eyes peeled for other great replays we'll be releasing with commentary here in the coming days! Enjoy!
 


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Q&A Batch 39 MapMakers Series Released!
By Joneagle_X - Published: May 28, 2008

This month's Q&A deals heavily with the development of the Starcraft 2 Map Editor in all it's glory. All the questions center around the map editor as well. Quite a few community questions in here. Enjoy!

As development for StarCraft II moves forward, so is the Map Editor for StarCraft II. We have no doubt that there will be countless awesome mods created for StarCraft II, so we want to make sure your Map Editor questions are definitely not left out of the Q&As. Keep the questions pouring in!

Also, in Batch 38, it was mentioned that Sunken and Spore colonies could move and plant off of Creep while also taking damage when not on Creep. To update, Zerg defenses will not be able to plant off of Creep.


Chat with Devs: Batch 39 focuses on the development of StarCraft IIs Map Editor and I got a chance to chat with our Map Editor Designer, Brett Wood. Brett was able to answer quite a few of our community map editors below. Furthermore, he wanted to also add that the StarCraft II Map Editor will improve upon the World Editor from Warcraft III in every way, with several new features such as having all abilities in the game being data driven. Brett Wood elaborates here on what it means for all data in the game to be data driven:

[Brett Wood] Lets say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III youd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well.

As always, feel free to give the Dev Team and I a w00t if you are enjoying the Q&As!


Source: http://www.battle.net/forums/thread....1&#post1207685

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Zerg Baneling Updated on Starcraft2.com!
By Joneagle_X - Published: May 23, 2008

The Zerg Baneling has been revealed in its new form on Starcraft2.com. Action videos and the usual fare are available on the unit's page as well as a semi-updated description of the unit.
 
 
The unit certainly displays some terrifying damage but appears balanced mostly by the fact that it's a sacrificial unit.
 
At first the baneling was identified as an unstable zerg mutation of an unspecified genus. Subsequent observations have revealed it to be a morph of the zergling, the most numerous zerg subtype. Zerglings have been seen entering a brief chrysalis phase before emerging in their new form. This alarming development has demonstrated the advanced ability of the zerg queens to manipulate their offspring. Although the baneling is chemically volatile and unstable enough to explode at any time, the queens have engineered a morph that can contain its energies until just the right moment. By creating the baneling out of the most basic of zerg fighters, the queens have also ensured that an inexhaustible supply of raw materials is available for the task.
 
On a side note it also appears that the Hydralisk may have been strengthened in its current form. Now we just need to find out if it's been moved on the tech tree.
 
 
You can read the release in its entirety and view the videos at Starcraft2.com! Enjoy!

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Starcraft 2 System Requirements Article!
By Joneagle_X - Published: May 21, 2008

A German magazine was granted a visit with Blizzard Entertainment and has released an article about its supposed system requirements. They seem a bit high but they're in the general region of the article we have posted on our site regarding the System Requirements we projected.

Here's what the magazine suggested:

StarCraft 2 is at the moment at the alpha phase and it's possible these could be final requirements. Of course it is, however, possible that the system values could easily change before release of this game.

Minumum Requirements
GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit

Recommended Requirements
GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit

Optimal Requirements
GFX: Geforce 9000er or Radeon 3000er Series
CPU: Core 2 Duo 3 GHz or Athlon X2
RAM: 2GB with DualChannel mode

 

A bit high, surely, and I doubt these are anywhere near Blizzard official or approved. But hey, anything helps! Enjoy!

Source: Starcraft2.4players

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