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Some questions to those who played the Protoss, Re: Immortals

Discussion in 'BlizzCon 2007' started by Ryno, Aug 7, 2007.

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Some questions to those who played the Protoss, Re: Immortals

Discussion in 'BlizzCon 2007' started by Ryno, Aug 7, 2007.

  1. Ryno

    Ryno New Member

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    What were they like? Dragoonish?

    I wonder because in the videos it seems like it doesnt take much to activate that hardened shield they have. How much does that shield suppress damage? What kind of damage do the immortals do? Costly and/or timely to warp in?

    Im just curious because they seem super strong in all the videos so I was wondering what everyone else who actually played with them thought.

    Thanks in advance :)
     
  2. Lemmy

    Lemmy New Member

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    I didnt play w them but I know they turn all damage income to 10 (unless is less than 10, in which case it does nothing). So its useless agains marines, lings, zealots and stuff like that.
     
  3. MeisterX

    MeisterX Hyperion

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    Wow... so the question has been answered. The hardened shield works on just about EVERYTHING except for Infantry. That's pretty insane.... 10 damage per hit? Pssh I don't know if that's really fair. That way if their HP is 100, it'll take 10 tank hits to kill one? That's almost a full minute....
     
  4. burkid

    burkid New Member

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    which is why they are the counter for tanks.
    their shield/health is 100/240, but i dont know if thats changed, it was a while ago that i got those numbers.
     
  5. Ryno

    Ryno New Member

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    wow...i thought they looked a little too strong...
     
  6. MeisterX

    MeisterX Hyperion

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    Yes, but then even units that are weaker than the tank would kinda stink against the Immortals. Goliaths (if they're back... not sure) and the Banshees, etc... Nothing would do more than 10 dmg. So if they have 100 hp, it would take 10 hits from any of these units. That is potentially a long period of time.

    And if those numbers you posted are correct, that is INSANE. Those things will NEVER DIE!!! If you have 5 Banshees unleashing on just one, it'll still take 5 attacks from each unit just to bring its shields down, not even counting hp. Supposing the Banshee fires once every two secondsish as they did in the new Terran demo, that's about 10 seconds PER IMMORTAL, given that splash damage still has an effect. I don't see that being a permanent feature...
     
  7. burkid

    burkid New Member

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    goliaths are replaced by vikings.

    which is why they are a damage tank. they just absorb damage.

    and anyways, they have really short range and cant hit air, so even if they can take a bunch of hits, it doesnt mean they are just going to wade through bases.
     
  8. MeisterX

    MeisterX Hyperion

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    True, I'm just saying that's a lot of damage. I guess it would be a really effective counter to the Seige Tank. But if you think about it, that was really the backbone of the Terran force in SC1. You couldn't really play a serious game without them even if you went M&M.

    Thanks for the reminder on the Vikings replacing Goliaths.
     
  9. Ryno

    Ryno New Member

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    Whats the Immortals attack damage?
     
  10. MeisterX

    MeisterX Hyperion

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    Hopefully insanely weak to counter the fact that they NEVER DIE! ;)
     
  11. burkid

    burkid New Member

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    hopefully strong considering they have terrible range, cant hit air, move slow, and attack slow.
     
  12. Tym29

    Tym29 New Member

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    I have to say I didn't look at any of the numbers while I was playing but I played about 20 hours of Protoss that weekend ( i didn't care for the terrans much) so I got a pretty good feel for the race and how it functioned at least in the Blizzcon build.  The Immortals were not that strong. I think it took 3-4 bits from a tank to take one out, but not 10.  The sad thing was the amount of cool down time for their cannons. I usually opted for the Stalkers in the end. They cost less and the blink capability was just amazingly useful on the maps they gave us.
     
  13. SmirkySmirker

    SmirkySmirker New Member

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    I really don't like the concept of the Immortals. I say give them a shield you activate with micro which does the same thing but lasts only a few seconds giving you time to get in there and start to deal damage without getting those first tank shots done, since the units have such short range.

    Either that, or GIVE US BACK OUR PSI BALLS. Goons please.
     
  14. Ych

    Ych New Member

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    That's wierd Tym29.
    Because I remembered I read somewhere where this guy interviewed Dustin Browder at BlizzCon and what Dustin Browder said was that there are many complaints that Immortals are overpowered as of now. Maybe I remembered wrong or there could be some imbalance uses for these Immortal units.
     
  15. GuiMontag

    GuiMontag New Member

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    had you upgraded the immortals shields tym?
     
  16. Tym29

    Tym29 New Member

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    Let me check with the other guys that went, but thats what they were like for me.
     
  17. Ryno

    Ryno New Member

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    If they cant attack air then thats good. Helps bring them down a peg or too.

    Goons FTW!
     
  18. FlyingTiger

    FlyingTiger New Member

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    240 hp??? daaaaamn that's a lot. Are you sure? Might as well go en masse with these. I was thinking more along the lines of 100 shield 100 hp...
     
  19. burkid

    burkid New Member

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    that was the stats from the original video. so it probably changed.
    even if it did have that much health, you cant forget slow move speed, slow attack, very short attack range, and cant attack air.
     
  20. brc9210

    brc9210 New Member

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    According to Meloku it can attack air.
     
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